GENERAL APPROACH
Artificial 1 club opening showing
16 HCP+
Other opening bids showing 11-15
5 card major opening.
1D showing 2+diamond and 2C 5+club
2D showing 1/0 diamond and 4441 or 5044
Weak 2H/S
- 1NT = 13-15
- 2NT = 22-23
- 3NT = 27-29
Index
GENERAL APPROACH
Responses to 1C
Further to 1C
Responses and further to 1D
Responses and further to 1H/1S
Responses
and further to 1NT
Responses and further to
2C
Responses and further to 2D
Responses and further to 2H/2S
Responses and further to 2NT
Defensive bidding
Competitive bidding
Slam bidding
Defensive leads and signals
Responses to 1C
1C: 16 or more, 15 with 5-5 or 14 with 6-5
- 1 D = 0-7 HCP or the Impossible Negative. ( I.N.)
The Impossible Negative: with 4-4-4-1 distribution and 8 or more HCP, [1st]
respond 1 D [2nd] If opener rebids in your singleton, jump in NT, If opener
does anything else, jump in your singleton. ( I.N. )
- 1H/1S/2C/2D = 8 or more HCP, at least 5 cards in bid suit, with two
five-card or six-card suits, responder chooses the higher ranking suit
first.
- 2H 2S = Six-card suit, WJS, 4-7 points mostly in bid suit. This is a
constructive response.
- 3C 3D = Seven-card suit, WJS, 4-7 points mostly in bid suit. This 3H 3S is
a constructive response.
- 1 NT = 8-10 HCP, balanced suit distribution
- 2 NT = 11-13 HCP or 16+ HCP, balanced suit distribution, opener uses
Modified Staymen to find out which hand it is. See below for 1C - 2 NT
auctions.
- 3 NT = 14-15 HCP, balanced suit distribution
Further to 1C
NEGATIVE : 1D: 0-7 or Impossible negative(4441)
8 pts
- 1 NT: 16-18 balanced.
- Pass: 0-6 balanced
- 2C: 6-7 stayman
- 2D/2H/2S: 0-5 unbalanced, signoff
- Jump to 3 of a suit: Impossible -negative., singleton
-
2 NT: 19-21 balanced
-
3C: stayman or impossible -ve
-
3H/3S: 5 carder, forcing
-
3NT: sign off
-
4 of a suit: natural, long suit
-
5 of a minor: game, signoff
- 3NT: 24-26 balanced
- Jump in a suit: 22, good 5 carder suit or freak hand with
9 winners
-
min NT: 0-3 doubleton support
-
raise: 0-3, 3 card support
-
New suit: 4-7 min 4 carder
-
Jump raise: 4-7, 3 carder support
-
Jump new suit: Impossible negative
-
Jump NT: Impossible negative after which suit by opener is the suit, start
cuebid
- Non Jump in suit bid: 5 carder minor or 4 carder major
-
Pass: 0-4, 2 card support
-
Raise: 2-4, 3 card support
-
min NT: 5-7, no 5 carder
-
new suit: 5-7, 5 carder
-
Jump Raise: 5-7 4 card support
-
Jump new suit: Impossible negative
-
Jump NT: Impossible Negative
After a CONSTRUCTIVE response
-
Pass: No chance of game
-
Game: sign off
-
2NT: suit fitting. asking for singleton
-
Rebid: no singleton
-
New suit: singleton
-
New suit: Forcing
-
Raise: 3 card support
-
new suit: 2 card or less, side values in suit bid
-
Rebid: minimum, no 3 card support
-
3NT: maximum, no 3 card support
-
Raise: Inviting
-
Pass: minimum
-
Game: maximum
POSITIVE: 1H/1S/2C/2D: 8 points, 5 carder
POSITIVE: 1NT: 8-10 balanced
-
2C: Stayman
-
2D: no major
-
2H/2S: major
-
2D/2H/2S/3C: 5 carder suit
- Raise: 3 card support
-
Show major or NT
-
2NT: invitational to game
-
Pass: minimum
-
3NT: maximum
-
3 NT: sign off, 17-18 pts, balanced
-
Jump in a suit: min 19, 6 carder semi solid suit
-
4NT: invitational to 6 NT
-
Pass: minimum
-
6NT: maximum
POSITIVE: 2NT: 11-13 balanced
-
3C= stayman
-
3D/3H/3S: 5 carder
-
3 NT: sign off
POSITIVE: 3NT: 14-15 balanced
-
4C: modified stayman asking responder to start bidding his 4 carder starting from lowest
After a POSITIVE suit response,
Raise of that suit is TRUMP ASKING BID called
TAB.
-
No top honor: 1st step
-
1 top honor=2nd step 5 carder
-
2 top honor=3rd step, 5 carder
-
1 top honor=4th step, 6 carder
-
2 top honors=5th step, 6 carder
-
3 top honor=6th step
Jump shift=19pts, semi solid 6 carder with
max 1 top honor missing this is ACE ASKING BID (AAB)
-
Cheapest NT: No top honor, no side Ace
-
single raise: top honor in openers suit, no side Ace
-
New Suit: No top honor, Ace is suit bid
-
Jump in new suit: Top honor in openers suit, side A in suit bid
-
Jump in NT: No top honor, 2 side Aces
-
Jump raise: Top honor, 2 side Ace
After opener has applied TAB or AAB, any
suit bid is CONTROL ASKING BID (CAB).
-
1st step: 3 or more low cards (No control)
-
2nd step: Doubleton or Q (3rd round control)
-
3rd step: Singleton or K (2nd round control)
-
4th step: void or Ace (1st round control)
-
5th step: AK or AQ (1st and 2nd round
control)
TAB and CAB after intervening bid by opponents:
- 1st step: Double
-
2nd step: Pass
-
3rd step: next higher bid .......
Response
and further bidding to 1D
1D: 11-15, min. 2 carder diamond. This bid is a
kind of denial bid. If you can't open 1C/1H/1S/1N/2S/2D, then 1D is you opening
bid. Always open 1maj with 5 card suit unless you have a longer diamonsuit and
the majorsuit is much better than diamond.
- Pass: 0-7, with minimum 4 carder diamond
-
Bid reasonable suit at lowest possible level if you do not have any diamond support but still have <= 7
points. This will be non-forcing. Also, any new call from the original 1D caller
will be non-forcing & will most probably be passed.
- 1H/1S: 8-15, 4 carder. With both bid
H first, with both 5 carder S 1st
- 11-13:
-
Raise with 4 card support
-
Bid S 4 carder over H
-
Rebid 6 carder
- Bid min NT i.e. 1NT
-
Bid 4 or 5 carder C minor
- 14-15:
- Jump raise with 4 card support
-
Jump rebid 6 carder
-
Jump to 3 C with 5-5
-
Jump to 2 NT
- 1 NT: 8-10 balanced
- 3NT: 14-15 balanced
- 2C: 11 , C suit
Opener to show point range and stopper in Major suits
11-13
14-15
NO stopper
2D
3C
H stopper
2H
3H
S stopper
2S
3S
H,S stopper
2NT
3NT
- 2D: 11-15, 4 card support, no major
Opener to show point range and stopper in Major suits sameas above except 3D at 11-13 No stopper
- Jump in a new suit or in NT: 16,
5 carder good suit
- raise: min 3 carder support
- 3NT: min balanced, 2 card support
- New suitor 3D : min unbalanced, max doubleton support
- 2NT: maximum balanced
- 3NT: balanced minimum
-
3C: unbalanced minimum
- 3D: balanced maximum
-
new suit: unbalanced max
- 3D: Pre-emptive, 5 card support
RESPONSES AFTER INTERVENTION
Double:
Redouble: 11 or more
Other: natural as without intervention
Overcall:
Double at 2 level: 1 4 card major
Double at 3 level: for penalties
Cue Bid: min 11, opener to bid side suit
Response
and further bidding to 1H/1S
1H/1S: 11-15 5 carder.
RESPONSES (NO INTERVENTION)
- Pass: 0-7 no game , poor support
- Single raise: 8-10, 3 card support
- pass with minimum
- new suit with max
- Jump Raise: 11-13, 3 carder support
- Triple Raise: min 10 points, 14-15 with distribution, 4 carder
- Triple Jump in new suit: 11-15, 4 card support
void or singleton in suit
- 3NT: 14-15 points, good 3 card support
- Jump in new suit: 16 with good 5 carder
- raise with 3 carder
- less support min NT
-
show 4 carder with unbalanced hand
- Jump to 2NT: 16 points, 3 card support,
no good 5 carder
- New suit without jump: 8-15
Opener to show 11-13 or 14-15
11-13:
- raise 3 card support
- rebid 6 carder
- min NT
- bid new suit, 4 carder at 2 level
14-15:
- Jump Responders major with 3 card support
- Jump in own good 6 carder
- new suit (good, at least KQxx) at 3 level
- Jump to 3NT
- Raise Responders minor to 3 level with 3card support
- 1NT: 8--15 forcing, no good suit, no support
11-13: Rebid own suit
-
Bid 2nd lower 4 carder
-
3 carder minor if necessary
14-15: Bid 2nd higher suit at 2 level
-
raise to 2NT
-
Bid new good suit at 3 level
- Jump rebid own 6 carder
RESPONSES AFTER INTERVENTION
After Double by opponents:
- raise to 2,3,4: max 7 pts, preemptive
- 1NT: 8-10, min 3 card support
- 2NT: 8-10, min 3 card support
- Redouble: 11 or more
- Other calls: natural as without intervention
After an overcall
- Raises=natural as without intervention
- 1NT: 8-10, 1 stopper
- 2NT: 11-12, 1 stopper
- Cuebid: 11 points, good support
- Double: holding 2nd 4 carder major
- Other calls: natural as without intervention
Responses
and later bidding to a 1NT 13-15 opening:
1NT: 13-15 balanced. No 5 card major.
RESPONSES (NO INTERVENTION)
- Pass: 0-9 balanced
- 2C: 8-11 nonforcing
- 2D: no major
- 2H: H major, maybe S
- 2S: S major, no H
- 2D: 12 forcing
- 2H/2S/3C/3D: signoff, long suit no game
- 3H/3S: 13, 5 carder
- 3NT: max doubleton support
- Raise: 3 card support min hand
- Cuebid: 3 card support, max hand
- 2NT: 10-11 balanced
- 3NT: 12-17 balanced
- 4NT: 18-19 balanced
- 6NT: min 20, balanced
- 4C: Gerber Ace asking
RESPONSES AFTER INTERVENTION
Double
- suit is signoff
- redouble is 10 points
Suit bid
- suit: sign off
- cuebid: Game force Stayman
- 3H/3S: 5 card, game force
- Double for penalties
Responses
and further bidding to 2C opening:
2C: 11-15 good 5 carder. With 5 card club, you have a 4
card major. Never 5332, or 5C-4D.
RESPONSES (NO INTERVENTION)
- Pass: 0-7
- 2D: 11 pts, 8 with C support
11-13:
-
2H/2S: side suit 4 or 5 carder
-
2NT: 6 carder C, 2 side suits stopped
- 3D: stoppers in suits
-
3H: H and D stopped
-
3S: S and D stopped
-
3NT: H and S stopped
-
3C: 6 carder C, 1 side suit stopped
- 3D: stopper in suit
-
3H: H stopped
-
3S= S stopped
-
3NT: D stopper
- 3D: 6 carder C, 5 carder D
14-15:
-
3H/3S: side suit
-
3NT: solid 6 carder C
-
4C: Broken 6 carder suit
- 2H/2S: 8-10, 5 carder suit
- 2 NT: 11-12 balanced no major
-
pass or 3C: minimum
-
3NT or new suit: Maximum
- 3C: 8-10 points, 3 card support,
no 5 card major
- 3D/3H/3S: 14 pts, 5 carder
-
11-13: Raise with 3 card support or 3NT
-
14-15: Cue bid Ace in the cheapest suit
RESPONSES AFTER INTERVENTION
After Double:
- Redouble: 11 pts, penalize later
-
Other calls: as without intervention
After overcall at 2 level:
-
Double: No penalties, opener to bid major suit if any
-
2NT: conventional, in replacement of original 2D relay
-
11-13: 3C
-
14-15: Cuebid in opponents suit, stopper
second
suit: natural
After overcall at 3 level:
-
Double: for penalties
-
Other calls: natural
Response
and further bidding to 2D:
2D: 11-14 4414 or 4405
- Pass: 0-10, 6 carder diamonds
- H/2S/3C: 0-7 sign off
- 3D; 11-13, semisolid 6 carder
D
- 3NT: 11-13, solid 6 carder
D suit
- 3H/3S: 5-7 points, 5 carder suit, no wasted value in D
-
Pass: minimum
- 4H/4S: maximum, void in D
- 2NT: 8 points, opener to
define his hand
-
3C: 3-4-1-5
3D: opener to define his hand
-
3D: 4-3-1-5
3H: opener to define his hand
-
3H: 11-13, 4-4-1-4
-
3S: 14-15, 4-4-1-4
-
3NT: 14-15, 4-4-1-4 (D=K or A)
-
4C: 11-13 4-4-0-5
-
4D: 14-15 4-4-0-5
Response
and further bidding to 2H/2S:
2H/2S: 8-10 good 6 carder
- Pass: no game, no fit
- Raise to 3 or 4: sign
off
- New suit: forcing
- Raise: 3 card support
-
rebid own suit: forcing
- 2NT: conventional
-
opener bids suit with singleton or void
-
Rebid own suit
Responses
and further bidding to 2NT:
Stayman and Jacoby transfers for the majors are used.
- Pass: 0-3 balanced
- 3C: 3 pts, stayman
- 3D: Jacoby transfer to 3H holding
minimum 5 carder
- 3NT: chose between 3 NT and 4 H
-
4H: 6 carder
-
new suit: cuebid and slam try
- 3H: Jacoby transfer to 3 S holding
5 carder
- 3NT: signoff, 4 points, no major,
balanced
- 4C: Gerber Ace asking bid
- 4NT: Invitational to 6 NT, no
major
Defensive
bidding:
- Simple suit Overcall: 11-15 pts, 5 carder KQ at least
- Jump suit overcall: Preemptive like original
- 1NT: balanced 16-18 At least 1 stopper
- 2C: nonforcing
stayman
- 2D:/2H/2S:
signoff
- 2NT/3NT: natural
- Jump in new
suit below game: natural and forcing
- Double: 13 pts, support in all other suits
- suit: 0-7 pts
- jump suit: 8-10 non forcing
-
1NT: 8-10 balanced, 1 stopper
-
Pass: solid 5 carder trump with KQJ10 or better asking partner to lead trumps
- Cuebid: Michaels Cue-bid. Highest unbid suit + another.
Competitive
bidding:
There is almost an endless variety of possible sequences,
so it pays to have simple guidelines to prevent bidding misunderstandings:
Cuebidding RHO's suit shows values for game without clear
direction for the moment. This is often used to show a game-forcing raise:
1S - (2C) - 3C = game force; usually a raise.
Negative doubles are used through 2S promising four cards
(at least) in any unbid major. Bidding a major at the two level or higher shows
11 or more points and a five-card or longer suit.
- 1C - (1D) - Double = 4-4 or better in the majors.
- 1D - (1H) - Double = exactly four spades (1S
promises five).
- 1D - (1S) - Double = four hearts and 6+ points or five
hearts and 5-10 points.
If RHO makes a takeout double:
1D - (Do) - 1H, 1S = forcing, point count not limited.
- 2C = non-forcing (6-10 points, usually a six-card suit).
- 2NT = limit raise (at least 10 points) -- or better.
- Redouble = 10 points or more, but it is better to make a
more descriptive bid of 1H, 1S, or
2NT with the appropriate hand.
- 3D = Preemptive, good trump support but fewer than 10
points.
A responder's jump shift after a double is to play:
1D - (Do) - 2H, 2S, 3C = six-plus-card suit, like a weak
two-bid or preemptive three-bid.
A redouble can have one of three meanings:
To play if:
- Your side is at the four level or higher: 4S - (Do) -
Redouble = Penalty:
- The opponents double an artificial bid: 1NT - (Pa) - 2D
- (Do) - Redouble = Penalty. good diamond suit;
A good hand if their double is for takeout:
- 1S - (Do) - Redouble = 10+ points;
SOS, requesting a different suit, if your side is doubled
for penalty in a trump suit at the three level or lower:
1D - (Pa) - Pass - (Do)
Pa - (Pa) - Redouble = SOS, responder can support at least two of the unbid
suits.
Unless otherwise noted elsewhere, any bid or double by the
opponents cancels a convention intended for non-competitive sequences.
Examples:
1H - (1S) - 2NT = Natural (11-12 HCP).
If the opponents use a convention (such as Michaels or the
unusual notrump), you can double to show at least 10 points, or you can cuebid
one of their shown suit(s) to force to game.
1S - (2S) - 3H = game force.
- Double = at least 10 points, probably balanced.
Slam bidding:
Gerber 4C are used after NT bids.
Blackwood 4NT is used to ask for aces. Responses
show the number of aces by steps. 5NT is then used to ask for kings; 5NT
guarantees the partnership holds all four aces.
Defensive leads and signals:
This is the one area where choices are offered. The
following are specified: Defensive signals when following suit or discarding are
"high encourages, low discourages." Leads are top of touching honors
(with choices from AKx and interior sequences). Many precision players like to
use even cards as encourage, and uneven as discourage. But this should be agreed
to.
Pairs must choose from the following options. Where no
card is pre-marked in bold italics, pairs must mark their leads.
- Which card is led from AKx.
- Which card is led from xxx, xxxx or xxxxx.
- Whether 4th best, or & 5th best leads are used.
- Whether 3rd best is led from KJ10x, K109x, or Q109x,
(and from AJ10x or A109x versus NT). Must be indicated by circling the card
led.
- Whether or not frequent count signals are given.
It is Declarer's responsibility to look at opponents'
carding agreements. In the absence of a circle, cards in bold italics are
presumed to be the agreement.
Edited by Woody from several
documents found on Internet for
Bidding
Quest