GENERAL APPROACH
4 cards opening. Lowest if not touching, highest if
touching except with 4-4 in majors (1H).
Open the higher of long suits of equal length: 5-5 or 6-6.
Notrump openings show a balanced hand.
Strong artificial 2C opening.
Strong two-bids in diamonds, hearts and spades.
Index
General
Approach
Responses to 1 in suit
Further after opening on 1-level
Responses and later bidding after a 12-14
1NT opening
2C
opening, responses and later bidding
Sequence after a strong two-bid of 2D,2H or 2S
Responses to a 2NT opening
Opponents Have Opened The Bidding, Take Out And Other Doubles
Opponents Have Opened The Bidding - Overcalls
Opponents Intervene - We Have Opened The Bidding
Slam bidding
Defensive leads and signals
Further after opening on 1-level
NT-rebids1NT rebid = 15-16, systemically denies a 4cM that could have been shown at the 1-level, unless you agree to play 2C as a staymanic type bid. Now,
Jump 2NT rebid = 17-18, systemically denies 4cM that could have been shown at 1-level as above. Now,
eg. 1C : 1S
2NT : 3C
3D : 3NT = impossible to have 4cH thus
shows concern about H's.
Typically 4-1-4-4 or 4-2-3-4.
Non-jump 2NT rebid = 15-20, GF not willing to commit hand to 3NT.
Jump 3NT rebid from 2-level =15-16 and a doubleton in responder's suit.
Jump 3NT rebid from 1-level = 19-20 and NO interest in other likely games.
1M - 2M = 5-9, new suit now is long suit trial. Further raise to 3M is pre-emptive.
1any - 1M; 2M - 2NT = game try or better (F).
With maximum bid past 3M; with minimum, rebid "any" or 3M with 4
trumps.
Other:
1C - 1D
1H - 1S
Now 1NT rebid = 15+ GF. Rebids by responder at
2-level NF over 2C/D/H by opener. 3-level rebids are GF.
egs.
1C -
1S
1H - 1S
3H - 4D = strong H raise 3H - 4C/D = cue, H
agreed.
Responses and later bidding after a 12-14 opening:
The 1NT opening shows a balanced hand of 12-14HCP with no 5 card major, unless Qxxxx or worse. Responses are:Some Continuations
1NT - 2C ; 2D - 2H/S = weak. Inference is 5cM bid and 4cOM.Intervention Over 1NT
If 1NT is doubled for penalties then:Overcalled
All doubles at 2-level are takeout unless a
penalty pass has been made. Pass of XX, to play 1NT redoubled, being
classified as a penalty pass.
After 3-level overcall, double is values and a new suit is natural and
forcing. Except after 2NT for two known suits.
Double shows values, suggesting ability to penalty double at least one of "their suits". It creates a forcing auction. Doubles by opener as described in (A) above; but all later doubles by responder are penalty. Responder with a hand not interested in penalty doubling opponents employs reverse lebensohl or passes and then later doubles which is for takeout.
Bidding their suit is takeout. If the two suits
are known the higher cue, if economical, suggests length in higher unbid suit.
Simple 2 and 3 level bids = NF, except 3C is forcing. Slow auctions (when have choice) through 2NT shows a stopper. "Slow = Shows".
Double Of Stayman/Transfer
Opener bids:-2C opening, responses and later bidding:
Responses:
Responders pass of intervention = would have bid
2D.
2D/H/S = strong, 8 playing trick hands, forcing for at least 1 round this is my second suit.
Responses to 2D/H/S
Stayman/Puppetstayman and Jacoby transfers for the majors are used.
2NT - ?Opponents Have Opened The Bidding, Take Out And Other Doubles
Responses to a Take Out Double
Further Competition after a Take Out Double
Rebids by Take Out Doubler after a Simple Response
When 2NT is also available as Takeout
Partner hasn't shown any values. (If partner shows values then 2NT is natural).2NT rather than double shows extra length in the bid suit and/or four cards in the lower ranking outstanding suit. If an unbid suit can be bid below 2NT then 2NT always show extra length in bid suit.
Summary:
Same principles apply if auction at one-level and 1NT overcall can't be natural (passed hand).
Other Doubles - When Opponents have opened the Bidding
Opponent's Pre-empt
When opener competes over a pre-empt he assumes you have a useful 7-8 count.
X = takeout. bid = minimum opening hand 6c suit. 3NT = to play.
eg. with AJxx after (3H) - X - (P) - ? xx bid 3NT and continue with 4S over 4m Axx to show exactly 4cS and game going values. Qxxx
Doubling A Splinter Bid
1st Priority = suggesting a save. Otherwise (if profitable save unlikely) says lead lower unbid suit or unbid suit if only one.Opponents Have Opened The Bidding - Overcalls
Responses to an Overcall
Protective Bidding in 4th Seat
After (1 suit) - P - (P) -Jump Cue-Bid
Opponents open a Weak Two in a Major
Opponents op..ak two in Major
Opponents Flannery 2D
Over 3NT Gambling
Defense To Their Strong Club
Opponents Open 1NT
Opponents Intervene - We Have Opened The Bidding
Opponents Double One of a Suit
Opponents Overcall Naturally
Direct Raises
A direct raise of opener's suit tends to be pre-emptive.Over 2NT for the Minors
If the opponents bid 2NT for the minors then:Constructive Free Bids
After intervention, bids at the 2 level and bids at the 3-level (iff the intervention was 2NT or higher) are NOT 100% forcing but are "constructive free bids". They show from a GOOD 8pts to a hand just short of a GF. Maximum of say 12pts or slightly more if minor suit interest.The auction continues as if responder has made a simple 2-over-1 bid with no intervention, except that opener may pass with a bare minimum AND the following specific exceptions:
1D - (1S) - 2H - (P) and
1H - (1S) : 2D - (P)
3C =
NF.
3C = NF.
Corollory: A new suit or 2NT rebid by responder after he has made a takeout double is GF.
eg. 1C - (1S) - X - (P)
2C - (P) - new suit = GF.
2NT = GF.
Fit Showing Jumps
Apply after partner has opened AND R.H.O. has made a bid (including double). Now new suit jumps guarantee 9+ cards in the two suits. The auction is forcing to the next level of the "anchor" suit.Jumps into game are to play.
Note: Fit Showing Jumps also apply afer partner has overcalled and R.H.O. has bid.
Enemy Pre-emption
1Y - (3 suit) - cue = raise of Y. 4NT = KCB.High Level Competition
General aim over pre-empts is to get to correct game not to bid "guessing" slams. Thus in the auctions not covered in (7) above, the cue-bid's major aim is to get to the correct game ie "choice of game cue bids". Hands with more than possible slam interest make a takeout double to begin with if one is available.eg. 1C - (1H) - X - (3H)
4H = choose a game.
4NT = choose a minor suit game.
X = hand not strong enough to insist
on game OR a hand
which
is going to slam if any encouragement from
partner
is forthcoming.
Game Try Double
When there is no suit bid available, double is purely a game try. eg. 1S - (2H) - 2S :- (3H) X = game try. When a trial suit is available, double is a game try but also conveys co-operation if responder chooses to pass (ie good high card strength, two plus cards in opponents suit) eg. 1S - (2D) - 2S - (3D) X = game try, but happy to defend if responder passes.Competitive Double
We have agreed a suit and opponents have bid and raised a suit or if a repeat takeout double is made in the direct seat. A double in these situations shows extras and a defensive hand. Its says I've got too much to pass.NT rebids by Opener when Responder has made a Takeout Double
Keep up to strength. 1NT rebid shows 15-16. Non-jump rebid of 2NT shows 15-16, but may be a good 14 (double stopper) or ugly 17.Other Auctions
Other takeout Doubles:
Cue Bidding
Grand Slam Force
5NT is only GSF if a JUMP to 5NT has been made. After a 2C opening. GSF is the preferred meaning over a trump asking bid.Responses:
If there is space available between 5NT and 6
of the trump suit show the following in order:
5M Raise Keycard Blackwood Signals When attitude in the suit led is KNOWN, give
count (or possibly suit preference if obvious). If we lead and there is any
doubt about the situation give attitude. Edited by Woody from several
documents found on Internet for
Leads: